Can I use Parallella for nuclear research at home

Could I use the Parallella for a particle simulation that models the neutron flux in a spherical lump of fissile material, that is undergoing explosive compression?
As a pinch I would guess that you would need particles that would travel on average the mean free path of the neutron (3D location, 3D velocity - would a floating point engine be useful for that?) and then use math like that in ray tracing to calculate intersection of the ray with the surface of the different layers (apparently Ogres are not the only thing like Onions...).
Should the path end outside the fissile material then the neutron is lost, should it end within the material then you have the option of it being absorbed, bouncing off of or splitting the virtual atom it has collided with. To get the whole ball rolling you would need some way to model either the natural decay of the atoms involved (e.g. x random events per second) or and external source of neutron flux. Can anybody tell me the flux density of a beam from a a neutron gun?
By modeling a compression wave squeezing the layers of the device I hope to play with virtual critical assemblies in my spare time...
Or would I be better off doing this on the two and a half Raspberry Pis that I can buy with the $100 of pocket money I have saved for my nuclear research budget?
As a pinch I would guess that you would need particles that would travel on average the mean free path of the neutron (3D location, 3D velocity - would a floating point engine be useful for that?) and then use math like that in ray tracing to calculate intersection of the ray with the surface of the different layers (apparently Ogres are not the only thing like Onions...).
Should the path end outside the fissile material then the neutron is lost, should it end within the material then you have the option of it being absorbed, bouncing off of or splitting the virtual atom it has collided with. To get the whole ball rolling you would need some way to model either the natural decay of the atoms involved (e.g. x random events per second) or and external source of neutron flux. Can anybody tell me the flux density of a beam from a a neutron gun?
By modeling a compression wave squeezing the layers of the device I hope to play with virtual critical assemblies in my spare time...
Or would I be better off doing this on the two and a half Raspberry Pis that I can buy with the $100 of pocket money I have saved for my nuclear research budget?